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Dissidia Ultimate Abilities Guide

Cloud Strife

Brave attacks
Ream Cut/Slash – Initial – Ground – 30(15) – 120 AP
Fire – Initial – Ground – 20(10) – 90AP
Climb Hazard – 5 – Ground – 30(15) – 120AP
Sonic Break – 13 – Ground – 30(15) – 180AP [This skill chains into Braver HP attack]
Fira – 19 – Ground – 20(10) – 90AP
Firaga – 33 – Ground – 30(15) – 120AP
Flash Break/Blade Beam/Blade Break – 46 – Ground – 30(15) – 120AP
Slash Blow – Initial – Air – 30(15) – 180AP [This skill chains into Omnislash ver.5 HP attack]
Sky Fang – 10 – Air – 30(15) – 140AP
Moon Fang Heaven’s Ascent – 23 – Air – 30(15) – 140AP

HP attacks
Slash of Misfortune – Initial – Ground – 40(20) – 180AP
Meteor Rain – 37 – Ground – 40(20) – 300AP
Braver – Initial – Air – 40(20) – 180AP
Finishing Touch – Derived – Ground – 40(20) – 300AP
Omnislash ver.5 – Derived – Air – 40(20) – 300AP

Sephiroth

Important Note: His attacks use original skill names like Shukuchi which have no real English names since they are techniques.

Brave attacks
Sweep Down – Initial – Ground – 30(15) – 120AP
Shukuchi/Rapid Step – Ground – 30(15) – 120AP
Note : It’s a way to move far distances with a single step. Like Bleach with they call Shunpo.
Shadow Flare – Initial – Ground – 30(15) – 120AP
Iai/Tamaeshi Cut – Initial – Air – 30(15) -180AP
Note : Iai is an martial art form using the Japanese Katana or Shinken. Iai requires Shinken.
Empty Sky – 5 – Air – 30(15) – 180AP
God Speed – 19 – Air – 30(15) – 180AP
Shadow Flare – 28 – Air – 30(15) – 180AP

HP attacks
Yatou Issen/Eight Flashing Blades – Initial – Ground/Air – 40(20) – 300AP
Note : Sen in Issen refers to Flash techniques. This should be the most appropriate translation
Prison Gate – Initial – Air – 40(20) – 300AP
Flash – 10 – Ground – 40(20) – 300AP
Black Materia – 51 – Ground – 40(20) – 300AP

Squall Leonhart

Brave attacks
Upper Blues – Initial – Ground – 30(15) – 120AP
Blizzard Barrett/Bullet – Initial – Ground – 20(10) – 90AP
Solid Barrel – 5 – Ground – 30(15) – 120AP
Thunder Barrett/Bullet – 10 – Ground – 30(15) – 120AP
Magic Bullet Concert/Magic Bullet Combo – 23 – Ground – 30(15) – 120AP
Heel Crash – Initial – Air – 30(15) – 180AP
Beat Fang – 33 – Air – 30(15) – 180AP

HP attacks
Fated Circle – Initial – Ground – 40(20) – 180AP
Revolver Drive – 15 – Ground – 40(20) – 180AP
Blasting Zone – 42 – Ground – 40(20) – 300AP
Rough Divide – 51 – Ground – 40(20) – 300AP
Aerial Circle – Initial – Air – 40(20) – 180AP

Ultimecia

Brave attacks
Knight’s Sword – Ground – 20(10) – 120AP
Knight’s Arrow – Ground – 30(15) – 180AP
Knight’s Axe – Ground – 30(15) – 180AP
Knight’s Sword – Air- 20(10) – 90AP
Knight’s Arrow – Air – 30(15) – 140AP
Knight’s Axe – Air – 30(15) – 140AP

HP attacks
Shockwave Pulsar – Ground/Air – 40(20) – 180AP
Great Attractor – Air – 40(20) – 180AP
Apocalypse – 40(20) – 300AP

Zidane Tribal

Brave attacks
Rumble Rush – Initial – Ground – 30(15) – 180AP [This skill chains into Free Energy A HP attack]
Swift Attack – Ground – 30(15) – 200AP [This skill chains into Free Energy B HP attack]
Scope Out – 19 – Ground – 20(10) – 120AP
Swift Attack – Initial – Air – 30(15) – 160AP [This skill chains into Free Energy B (Air)HP attack]
Scope Out – Initial – Air – 20(10) – 120AP
Tempest – 5 – Air – 30(15) – 180AP [This skill chains into Free Energy A (Air)HP attack]
Vortex – 10 – Air – 30(15) – 180AP [This skill chains into Meo Twister B HP attack]
Impulse Storm – 15 – Air – 30(15) – 180AP [This skill chains into Meo Twister A HP attack]
Solution 9 – 33 – Air – 30(15) – 140AP

HP attacks
Tidal Flame – Initial – Ground – 40(20) – 180AP
Stellar Circle 5 – 40 – Ground – 40(20) – 180AP
Shift Break – Initial – Air – 40(20) – 180AP
Grand Lethal – 46 – Air – 40(20) – 300AP
Free Energy A – Derived – Ground – 40(20) – 300AP
Free Energy B – Derived – Ground – 40(20) – 300AP
Free Energy A – Derived – Air – 40(20) – 300AP
Free Energy B – Derived – Air – 40(20) – 300AP
Meo Twister A – Derived – Air – 40(20) – 300AP
Meo Twister B – Derived – Air – 40(20) – 300AP

Kuja

Brave attacks
Energy Strike – Initial – Ground/Air – 30(15) – 180AP
Snatch Shot – Initial – Ground/Air – 30(15) – 180AP
Holy Rings – Initial – Ground/Air – 20(10) – 120AP
Snatch Blow – 5 – Ground/Air – 30(15) – 180AP
Energy Burst – 8 – Ground/Air – 30(15) – 120AP
Remote Flare – 28 – Ground/Air – 30(15) – 120AP

HP attacks
Holy Star – Initial – Ground/Air – 40(20) – 180AP
Flare Star – 10 – Ground/Air – 40(20) – 180AP
Ultima – 46 – Ground/Air – 40(20) – 300AP

Tidus

Brave attacks
Sonic Buster – Initial – Ground – 30(15) – 140AP [This skill chains into Charge & Assault(Ground) HP attack]
Wither Shot – 5 – Ground – 20(10) – 90AP
Dodge & Spin – 10 – Ground – 30(15) – 120AP [This skill chains into Quick Trick B HP attack]
Sphere Shot – 13 – Ground – 20(10) – 90AP
Dodge & Slow – 28 – Ground – 30(15) – 120AP [This skill chains into Quick Trick A HP attack]
Step Hop – 33 – Ground – 30(15) – 120AP
Dodge & Run – 37 – Ground – 30(15) – 140AP [This skill chains into Quick Trick C HP attack]
Step Hop – Initial – Air – 30(15) – 140AP
Dodge & Slow – Initial – Air – 30(15) – 180AP [This skill chains into Quick Trick D HP attack]
Wither Shot -19 – Air – 20(10) – 120AP
Full Slide – 25~35 – Air – 30(15) – 180AP [This skill chains into Charge & Assault (Air) HP attack]
Dodge & Spin – 25~35 – Air – 30(15) – 180AP [This skill chains into Quick Trick E HP attack]

HP attacks
Spiral Cut – Initial – Ground – 40(20) – 140AP
Energy Rain – 46 – Ground – 40(20) – 180AP
Energy Rain – Initial – Air – 40(20) – 180AP
Jecht Shot – 51 – Air – 40(20) – 300AP
Quick Trick A – Derived – Ground – 40(20) – 300AP
Quick Trick B – Derived – Ground – 40(20) – 300AP
Quick Trick C – Derived – Ground – 40(20) – 300AP
Quick Trick D – Derived – Air – 40(20) – 300AP
Quick Trick E – Derived – Air – 40(20) – 300AP
Charge & Assault – Derived – Ground – 40(20) – 300AP
Charge & Assault – Derived – Air – 40(20) – 300AP

Jecht

Brave attacks
Jecht Rush – Initial – Ground – 45(25) – 90AP
Jecht Storm – Initial – Air – 45(25) – 180AP
Jecht Block – 13 – Ground – 30(15) – 120AP
Jecht Block – 19 – Air – 30(15) – 120AP

HP attacks
Jecht Blade – Initial – Ground – 40(20) – 180AP
Jecht Blade – 33 – Air – 40(20) – 180AP
Jecht Finger – Initial – Air – 40(20) – 180AP
True Jecht Shot – 46 – Ground – 40(20) – 300AP

Bonus information on Jecht:
There are 4 different Jecht Rush Combos and 2 Different Jecht Storm Combos. The longest continuous chain is 3 consecutive chains, not inclusive of the HP finisher.

Shantotto

Brave attacks
Bind – 10 – Ground/Air – 20(10) – 120AP
Bio – 28 – Ground/Air – 30(15) – 120AP
Stun – 44 – Ground/Air – 20(10) – 120AP
Attack 2-3 times – Initial – Ground – 30(15) – 90AP
Retribution – Initial – Air – 30(15) – 180AP

HP attacks
Spirit Magic Fire – Initial – Ground – 40(20) – 260AP
Spirit Magic Earth – Initial – Ground – 40(20) – 200AP
Spirit Magic Lightning – Initial – Ground – 40(20) – 300AP
Spirit Magic Ice – Initial – Air – 40(20) – 280AP
Spirit Magic Wind – Initial – Air – 40(20) – 240AP
Spirit Magic Water – Initial – Air – 40(20) – 220AP

Gabranth

Important Note: His movesets are  totally different in EX Mode

Brave attacks
Sentence – Ground/Air
Judgement – Air
Body Blow/Ram – Ground

HP attacks
EX Charge – Ground/Air

EX Mode Brave attacks
Aggressor – Ground
Aero – Ground/Air
Master Judgement – Air
Continuous Body Ramming – Ground
2 Sword Ream Slash – Air
Concentration Breakthrough – Air

EX Mode HP attacks
Innocence – Ground/Air
Hatred – Air
Execution – Ground

On the next page is the list of EX Modes and their descriptions.  No videos (yet)

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Comments ( 5 )

Have Something To Say ?

  1. Aaron January 19, 2009 Reply

    I so want this game!

    I think the US version is still like 6 months away.

    🙁

    Aaron´s last entry was: Review: Fable II

    • sylv3rblade January 19, 2009 Reply

      @Aaron
      yep. For now though the Japanese version serves us well. I do hope a few tweaks and additions make it to the english version

  2. athan February 19, 2009 Reply

    awtz…! how come squall has only one aerial skill..?

  3. jeggetz September 2, 2009 Reply

    what does “derive” mean?

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