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Dissidia Ultimate Abilities Guide

Character Moveset

How to read the skills
Skill Name – Level Learnt – Attack Type – CP Cost(Mastered CP cost) – AP required to master

Important Note: His attacks change form during Ex Mode due to Magic Beat

Warrior of Light

Brave attacks
Day Flash – Initial – Ground – 30(15) – 90AP
Red Fang – Initial – Ground – 20(10) – 120AP
Sword Thrust – 6 – Ground – 30(15) – 180AP
Blue Fang – 33 – Ground – 20(10) – 120AP
White Fang – 36 – Ground – 20(10) – 120AP
Rise Up – 43 – Air – 30(15) – 90AP [This skill chains into Rune Saber HP attack]
Crossover – Initial – Air – 30(15) – 120AP [This skill chains into Rune Saber HP attack]
Coat Buckler – 12 – Air – 30(15) – 120AP [This skill chains into End All A]
Bounce Buckler – 16 – Air – 30(15) – 120AP [This skill chains into End All B]

HP attacks
Shining Wave – Initial – Ground – 40(20) – 180AP
Shield Bright – Initial – Air – 40(20) – 180AP
Shield Bright – 28 – Ground – 40(20) – 180AP
Radiant Sword – 23 – Air – 40(20) – 180AP
Rune Saber – Derived – Ground – 40(20) – 300AP
Rune Saber- Derived – Air – 40(20) – 300AP
End All A – Derived – Air – 40(20) – 300AP
End All B – Derived – Air – 40(20) – 300AP

Garland

Brave attacks
Round Edge – Initial – Ground – 30(15) – 120AP
Twin Sword – Initial – Air – 30(15) – 180AP
Chain Bump – Initial – Air – 30(15) – 180AP
Bardiche – 5 – Air – 30(15) – 180AP
Lance Barrett/Bullet – 10 – Ground – 30(15) – 120AP
Black Death/Black Crow – 13 – Ground – 20(10) – 90AP
Twist Drill – 23 – Air – 30(15) – 180AP
High Bringer – 27 – Ground – 30(15) – 120AP

HP attacks
Earthquake/Benevolence(J) – Initial – Ground – 40(20) – 180AP
Flame/Blaze – Initial – Air – 40(20) – 180AP
Flame/Blaze – 19 – Ground – 40(20) – 180AP
Tornado – 37 – Air – 40(20) – 300AP
Tsunami – 46 – Ground – 40(20) – 300AP

Frioniel

Brave attacks
Small Knife – Initial – Ground – 30(15) – 90AP
Red Axe – Initial – Ground – 30(15) – 90AP [This skill chains into Double Defeat C HP attack]
Brass Lance – 5 – Ground – 30(15) – 90AP [This skill chains into Double Defeat A HP attack]
Sword Blow – 12 – Ground – 20(10) – 120AP [This skill chains into Double Defeat B HP attack]
Blizzard – Initial – Air – 20(10) – 120AP
Thunder – 23 – Air – 20(10) – 120AP
Fire – 28 – Air – 20(10) – 120AP
Sword Blow – 33 – Air – 20(10) – 80AP

HP attacks
Straight Arrow – Initial – Ground – 40(20) – 180AP
Shield Bash – 37 – Ground – 40(20) – 180AP
Straight Arrow – Initial – Air – 40(20) – 180AP
Master of Arms – 51 [ Allows you to attack through walls]
Double Defeat A – Derived – Ground – 40(20) – 300AP
Double Defeat B – Derived – Ground – 40(20) – 300AP
Double Defeat C – Derived – Ground – 40(20) – 300AP

The Emperor

Brave attacks
Land Mine – Initial – Ground – 20(10) – 90AP
Thunder Crest/Lightning Emblem – Initial – Ground – 30(15) – 120AP
Mine/Sea Mine – Initial – Air – 20(10) – 90AP
Light Crest/Light Emblem – Initial – Air – 30(15) – 180AP
Light Crest/Light Emblem – 28 – Ground – 30(15) – 180AP
Sticky Bomb – 5 – Ground – 30(15) – 120AP
Sticky Bomb – 29~37- Air – 30(15) – 120AP
Bomb Attack – 6~17 – Ground – 30(15) – 120AP

HP attacks
Flare – Initial – Ground – 40(20) – 180AP
Meteorite – 18~26 – Ground – 40(20) – 300AP
Meteorite – 51 – Air – 40(20) – 300AP

Onion Knight

Brave attacks
Consecutive Hits – Initial – Ground – 30(15) – 90AP [This skill chains into Rain Sword of Justice HP attack]
Additional Cut – Initial – Ground – 30(15) – 120AP
Blizzard – Initial – Ground – 20(10) – 60AP [This skill chains into Quake HP attack]
Blizzaga – Derived – Ground – 30(15) – 90AP
Thunder – Initial – Air – 20(10) – 60AP [This skill chains into Flare HP attack]
Thundaga – Initial – Air – 30(15) – 90AP
High Speed Hit – 19 – Air – 30(15) – 90AP [This skill chains into Sword of Guidance HP attack]
Additional Pierce/Stab – Derived – Air – 30(15) – 90AP

HP attacks
Sword Dance of the Dragon – Initial – Ground – 40(20) – 180AP
Firaga – 5 – Ground – 40(20) – 180AP
Petit Meteo – Initial – Air – 40(20) – 180AP
Whirlwind Slash – 33 – Air – 40(20) – 180AP
Rain Sword of Justice – Derived – Ground – 40(20) – 300AP
Quake – Derived – Ground – 40(20) – 300AP
Sword of Guidance – Derived – Air – 40(20) – 300AP
Flare – Derived – Air – 40(20) – 300AP

Cloud of Darkness

Brave attacks
Tentacles of Pain – Initial – Ground – 45(25) – 140AP
Tentacles of Suffering – Initial – Air – 45(25) – 120AP

HP attacks
Anti-air/Overhead Gunwave – Initial – Ground – 40(20) – 180AP
Spherical wave – Initial – Ground – 40(20) – 180AP
Wide Angle Gunwave – 5 – Ground – 40(20) – 180AP
Retaliation Gunwave – 10 – Ground – 40(20) – 180AP
Dive Gunwave – 19 – Ground – 40(20) – 180AP
Retaliation Gunwave – 24~36 – Air – 40(20) – 180AP
Homing/Seeking Gunwave – 42 – Ground – 40(20) – 180AP
Zero Gunwave – 24~36 – Air – 40(20) – 180AP
Pommel Gunwave – 37 – Air – 40(20) – 180AP

Cecil Harvey

Dark Knight Brave attacks
Valiant Blow – Initial – Ground – 20(10) – 140AP
Dark Cannon – Initial – Ground – 20(10) – 180AP
Shadow Lance – 4 – Ground – 20(10) – 90AP
Gravity Ball – Initial – Air – 20(10) – 140AP
Darkfall – 15 – Air – 20(10) – 180AP
Paladin Arts – Ground – 30(15) – 300AP

Paladin Brave attacks
Slash – Initial – Ground – 20(10) – 180AP
Lightning Upper – 37 – Ground – 20(10) – 180AP
Dark Step – 51- Ground – 30(15) – 200AP
Red Wing – Initial – Air – 20(10) – 120AP
Sacred Cross – 10 – Air – 20(10) – 120AP
Searchlight – Air – 20(10) – 90AP

Dark Knight HP attacks
Soul Eater – Initial – Ground – 40(20) – 360AP
Dark Flame – 28 – Ground – 40(20) – 360AP

Paladin HP attacks
Saint Dive – Initial – Air – 40(20) – 360AP
Paladin Force – 33 – Air – 40(20) – 360AP

Golbez

Brave attacks
Rise Wave – Initial – Ground – 30(15) – 180AP [Chains into Cosmic Ray A HP attack]
Gravity Force – Initial – Air – 30(15) – 120AP
Interceptor/Counterattack System – 5 – Ground – 30(15) – 180AP
Floating System – 16 – Air – 30(15) – 120AP [Chains into Cosmic Ray D HP attack]
Gravity System – 23 – Air – 30(15) – 120AP [Chains into Cosmic Ray C HP attack]
Glare Hand – 33 – Ground – 30(15) – 180AP [Chains into Cosmic Ray B HP attack]

HP attacks
Night Glow – Initial – Ground – 40(20) – 180AP
Genesis Lock – Initial – Air – 40(20) – 180AP
Cosmic Ray A – Derived – Ground – 40(20) – 300AP
Cosmic Ray B – Derived – Ground – 40(20) – 300AP
Cosmic Ray C – Derived – Air – 40(20) – 300AP
Cosmic Ray D – Derived – Air – 40(20) – 300AP

Butz Klauser

Brave attacks
Rise Lance – Initial – Ground – 35(15) – 120AP [Skill stolen from WoL and Frioniel]
-Bonus : Physical Barrier(Small)
Lead Impulse – Initial – Ground – 35(15) – 120AP [Skill stolen from Frioniel and Zidane]
-Bonus : EX Absorption distance +1m
Climb Barrel – 5 – Ground – 35(20) – 120AP [Skill stolen from Cloud and Squall]
-Bonus : +10 percent Crash BRV damage
Solid/Sword Rise – 15 – Ground – 35(20) – 120AP [Skill stolen from Squall and WoL]
-Bonus : Counter Attack(Small)
Storm Shoot – Initial – 35(15) – 180AP [Skill stolen from Zidane]
-Bonus : Extra Jump +1
Slide Hazard – 28 – 35(25) – 180AP [Skill stolen from Cloud and Tidus]
-Bonus : +10 percent Crash BRV damage
Holy – 33 – Air – 25(10) – 120AP [Skill stolen from Tina. Skill chains into Flare HP attack]
-Bonus : Jump Power Up(Small)

HP attacks
Soul Eater – Initial – Ground – 45(25) – 180AP [Skill stolen from Cecil]
-Bonus : +10 percent Crash HP damage
Flood – 19 – Ground – 45(25) – 180AP [Skill stolen from Tina]
-Bonus : Magic Barrier (Small)
Whirlwind Slash – Initial – Air – 45(25) – 300AP [Skill stolen from Onion Knight]
-Bonus : Speed Up (Small)
Paladin Force – 42 – Air – 45(25) – 180AP [Skill stolen from Cecil]
-Bonus : Aerial Evasion Up (Small)
Flare – Derived – Air – 45(25) – 300AP [Skill stolen from Onion Knight]
-Bonus : Power of Fireplace Up (Small)

Exdeath

Brave attacks
Magnetic Field – Ground/Air
Black Hole – Ground
Vacuum Edge/Spear – Ground/Air
Middle Guard – Ground/Air
Short Guard – Ground/Air
Hurricane – Ground/Air
Sword Dance – Ground/Air
High Guard – Ground/Air
All Guard – Ground/Air

HP attacks
Delta Attack – Ground/Air
Grand Cross – Ground/Air
Almagest – Ground/Air

Tina Branford

Brave attacks
Fire – Initial – Ground – 20(10) – 120AP
Blizzara – 13 – Ground – 30(15) – 180AP
Blizzard Combo – 19 – Ground – 30(15) -180AP
Gravija – 33 – Ground – 30(15) – 180AP
Meteor – 42 – Ground – 30(15) – 180AP
Blizzard Combo – Initial – Air – 30(15) – 140AP
Blizzara – Initial – Air – 30(15) – 140AP
Thundara – 8 – Air – 20(10) – 90AP
Holy – 10 – Air – 20(10) – 140AP
Holy Combo – 28 – Air – 30(15) – 200AP

HP attacks
Flood – Initial – Ground – 40(20) – 180AP
Tornado – 23 – Ground – 40(20) – 180AP
Tornado – Initial – Air – 40(20) – 180AP
Melton/Meltdown – 51 – Air – 40(20) – 300AP
Ultima – Derived – Air – 40(20) – 300AP

Kefka Palazzo

Important Note: His attacks change form during Ex Mode due to Magic Beat

Brave attacks
Twirling/Round and Round Blizzaga – Ground/Air
EX Mode: Bounces like a pinball on the ground, then homes in on enemy
Many Firaga – Ground/Air
EX Mode: Each fire arrow splits into 2 more fire arrows, total of 6 arrows (no homing)
Here and There/Everywhere Thundaga – Ground/Air
EX Mode: Bigger bolts
Scatter/Shatter Blizzaga – Ground/Air
EX Mode: The ice shards home in on the enemy when it explodes
Meandering/Back and Forth(inf.) Firaga – Ground/Air
EX Mode: Shoots 3 big firebolts that home in on the enemy. Slow.
Quick/Rapid Thundaga – Ground/Air
EX Mode: Shoots a second row of bigger bolts immediately after the first.
Meteor – Ground/Air
EX Mode: Better and further homing ability
Ultima – Ground/Air
EX Mode: Shoots 3 Ultima on a more reliable scale at different ranges

HP attacks
Wings of Destruction – Ground/Air
EX Mode: Not much of a difference
Trine – Ground/Air
EX Mode: Shoots 3 times and the triangles rise towards enemy
Missing Link – Ground/Air
EX Mode: The crest moves faster and the energy balls home in on the enemy
Hyperdrive – Ground
EX Mode: Pillars move faster and longer distance

Click the next page for the moveset of Final Fantasy VII characters.

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Comments ( 5 )

Have Something To Say ?

  1. Aaron January 19, 2009 Reply

    I so want this game!

    I think the US version is still like 6 months away.

    🙁

    Aaron´s last entry was: Review: Fable II

    • sylv3rblade January 19, 2009 Reply

      @Aaron
      yep. For now though the Japanese version serves us well. I do hope a few tweaks and additions make it to the english version

  2. athan February 19, 2009 Reply

    awtz…! how come squall has only one aerial skill..?

  3. jeggetz September 2, 2009 Reply

    what does “derive” mean?

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