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StarCraft 2 List of Missions

There’s a total 29 campaign missions for StarCraft II’s single player mode.  If you missed a few (meaning your total isn’t 29) then you may want to look at this list of StarCraft 2 Missions to check and see which ones you haven’t played before.

The game’s campaign is broken down into several chapters, Mar Sara, Colonists, Artifact, Covert, Rebellion, Prophecy and the Final Missions in Char.  Each of these missions have several achievements which you can gain in-game or during story mode.  Check out the full guide on StarCraft 2 Achievements for more info.

In some chapters, you get to pick one of two missions to follow (e.g. during Tosh’s mission, you can either go with Break Out or Ghost of a Chance).  While you only get to play one of the options for storyline purposes, you can still play it through the Mission Log.

Oh, if you can’t go through the Campaign or are having difficulty in finishing them, here’s a List of StarCraft 2 Cheats. Use them at your own discretion :)
Important Note: Prophecy Missions cannot be replayed.  You have to go through the whole campaign to play through it again.

Mar Sara

The Raynor missions are the first three in the game. Credits may not be used until after Zero Hour.

Missions New Unit(s) Credits Research Prerequisites
Mar Sara 1: Liberation Day Marine - - -
Mar Sara 2: The Outlaws SCV, Medic 45,000 - Liberation Day
Mar Sara 3: Zero Hour - 55,000 - The Outlaws

Colonist

The Hanson missions can be started after completing the Mar Sara missions.

Missions New Unit(s) Credits Research Prerequisites
Colonist 1: The Evacuation Firebat 100,000 3 Zerg Zero Hour
Colonist 2: Outbreak Hellion 110,000 2 Zerg The Evacuation
Colonist 3a: Safe Haven Viking 125,000 3 Zerg Outbreak, 7 total missions
Colonist 3b: Haven’s Fall Viking 125,000 3 Protoss Outbreak, 7 total mission

Artifact

The Tychus missions can be started after completing the Mar Sara missions.

Missions New Unit(s) Credits Research Prerequisites
Artifact 1: Smash and Grab Marauder 110,000 4 Protoss Zero Hour
Artifact 2: The Dig Siege Tank 120,000 3 Protoss Smash and Grab, 8 total missions
Artifact 3: The Moebius Factor Medivac 120,000 3 Zerg The Dig, 11 total missions
Artifact 4: Supernova Banshee 120,000 4 Protoss The Moebius Factor, 14 total missions
Artifact 5: Maw of the Void Battlecruiser 125,000 4 Protoss Supernova

Covert

The Tosh missions can be started after completing a total of 4 missions.

Missions New Unit(s) Credits Research Prerequisites
Covert 1: The Devil’s Playground Reaper 110,000 3 Zerg 4 total missions
Covert 2: Welcome to the Jungle Goliath 120,000 3 Protoss The Devil’s Playground
Covert 3a: Breakout Spectre 125,000 - Welcome to the Jungle, 8 total missions
Covert 3b: Ghost of a Chance Ghost 125,000 - Welcome to the Jungle, 8 total missions

Rebellion

The Horner missions can be started after completing a total of 6 missions.

Missions New Unit(s) Credits Research Prerequisites
Rebellion 1: The Great Train Robbery Diamondback 110,000 3 Zerg 6 total missions
Rebellion 2: Cutthroat Vulture 120,000 3 Protoss The Great Train Robbery
Rebellion 3: Engine of Destruction Wraith 120,000 3 Zerg Cutthroat
Rebellion 4: Media Blitz Thor 120,000 - Engine of Destruction
Rebellion 5: Piercing the Shroud - 125,000 3 Zerg, 4 Protoss Media Blitz, including secret objective

Prophecy

The Zeratul missions can be started after completing The Dig.

These missions are played as the Protoss. The player’s normally available Terran units, mercenaries, armory upgrades, or research do not matter in these missions. Completing these missions early is useful for a large boost to research, possibly making subsequent Terran missions slightly easier to complete in Hard/Brutal difficulties.

Missions New Unit(s) Credits Research Prerequisites
Prophecy 1: Whispers of Doom - - 3 Zerg, 3 Protoss The Dig
Prophecy 2: A Sinister Turn - - 3 Zerg, 3 Protoss Whispers of Doom
Prophecy 3: Echoes of the Future - - 4 Zerg, 2 Protoss A Sinister Turn
Prophecy 4: In Utter Darkness - - 3 Zerg, 3 Protoss Echoes of the Future

Final

The Final missions can be started after completing Maw of the Void.

Caution: Once the player has finished Gates of Hell, unplayed missions on the Star Map will no longer be available. However, missions which have been previously completed will still be available to replay.

Missions New Unit(s) Credits Research Prerequisites
Final 1: Gates of Hell - - - Maw of the Void
Final 2a: Belly of the Beast - - - Gates of Hell
Final 2b: Shatter the Sky - - - Gates of Hell
Final 3: All-In - - - Belly of the Beast or Shatter the Sky

Other useful StarCraft II info you want to see:

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